Take the role of the manager of an onsen made for robots!


At the Check-in, your job is simply to store their yukatas in the drawers.
But you have many clients and very few drawers so you'll want to come up with a way to reliably sort their yukatas.
At the Check-out, clients will ask for their clothes back: be sure to give them the right ones!

Remember, this is a game about being organized, you can't brute force your way through memory alone!


Q&A:

"How does this fit the theme 'Build to scale'?"
-My take on the theme is that you have to come up with a sorting method that scales well.

"What do the numbers on the drawers mean?"
-They indicate the  [nb of yukatas in the drawer / the drawers's max capacity].
The drawers' max capacity increases whenever you use one of the drawers with the lowest number of yukatas. This is designed to force you to spread out the yukatas in different drawers.

"Mouse controls suck!"
-Actually, you can also play with the keyboard: you can use either num pad 124578 or ZXASQW.

"Why robots?"
-Two reasons:
1. I'm a lousy pixel artist and characters made of straight lines and kinda-square shapes are much easier to draw.
2. I was took inspiration from the comic Saga, which features a race of robots with screens for faces. (I highly recommend it, btw!)

"I didn't even feel the time passing as I just vibed to the music and sorted."
-Thanks <3  I'm a huge fan of John Cage's 4'33" too!


Versions:
-The web version was updated after the jam, featuring:
Balancing, a minor bug fix and minor graphical improvements
-The original jam version is available in the download section

Credits:
Game made in 3 days under the theme 'Built to scale' for the GMTK jam 2024.
Made by Luc Deligne using Aseprite and Godot 4.3.

Download

Download
RobonsenJamVersionLinux.zip 23 MB
Download
RobonsenJamVersionWindows.zip 28 MB

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